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Double Dragon - Wikipedia, the free encyclopedia. Double Dragon(Japanese: . The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu K. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups. Originally an arcade game, home versions were released for the NES, Master System, Atari 2. Atari 7. 80. 0, Atari ST, Amiga, Amstrad CPC, Commodore 6. Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series's height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2. The NES version was re- released for the Wii's Virtual Console on April 2. North America at a cost of 5. Wii Points. The player character has a repertoire of martial arts techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks to more elaborate attacks such as throws and elbow strikes. When playing with another player, one can grab an opponent from behind, allowing the other to attack unimpeded. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits, and must complete each stage within a time limit. One life is lost if either the life gauge or timer reaches zero, or if the player character falls off the bottom of the screen or into a hole, river, or bed of spikes. Certain enemies carry melee weapons, which can be knocked out of their hands and picked up to use against them. Available weapons include baseball bats, whips, throwing knives, and dynamite; in addition, rocks, oil drums, and boxes can be found in certain places. The players encounter seven different types of enemies during the game; with the exception of Linda and Willy, all have two different skin colors. Williams: A low- ranking member of the gang, who can use bats, knives, and dynamite. Rowper: Another low- ranking member, who can use the same weapons as Williams and also throws rocks, oil drums, and boxes. Linda: The only female member, and the only one who will pick up or carry a whip to the exclusion of all other weapons. Abobo: A tall, bald, shirtless gang member who can throw heavy items. Jick. He carries a machine gun whose bullets can instantly kill Billy and Jimmy, and he never drops it when knocked down. The game is divided into four different stages or . The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together, they are then forced to fight each other in order to determine who will win Marian's affections. Both life gauges are refilled, any extra lives are taken away, and the timer is reset for this fight. The original arcade version displayed 3. The hardware used several 8- bitmicroprocessors running in parallel; 1. Along the multiple Hitachi HD6. Yamaha YM2. 15. 1FM synthesissound chip. Home versions. The game was published for the Nintendo Entertainment System in North America by Tradewest , who was given the license to produce other home versions of the game as well, and by Nintendo in Europe. The NES version of Double Dragon was released for the Wii's Virtual Console service on April 2. Europe and on April 2. North America. It was also released in North America on December 1. Nintendo 3. DS and the Wii U although in Europe, the former was released on December 5, 2. March 1. 3, 2. 01. The most notable difference the NES version has from the arcade game is the omission of the arcade's two players cooperative game mode in favor of alternating play. The plot was altered as a result of this change - instead of having both Lee brothers as protagonists, the NES version has players controlling Billy Lee as the lone protagonist, with Jimmy Lee serving as the antagonist and true leader of the Black Warriors. Due to technical limitations of the NES that were not worked around, the game can only generate two enemies on- screen to confront the player and both enemies are the same character. Additionally, all weapons on the screen (including any carried by the player) disappear once a group of enemies has been defeated. A level- up system was also implemented. The player begins the game with only the basic punches and kicks available to their character, gaining the most powerful ones after acquiring the experience points needed to use them. The player has a total of seven skill levels that they can achieve throughout the game. The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that feature greater emphasis on jumping over platforms or evading traps. All of the enemies from the arcade version also appear, with the exception of Jick and Jeff. A new enemy character, a Chinese martial arts master named Chin Taimei (shortened to Chintai in the localized version) serves as the boss of the second stage and appears as recurring minor enemy for the rest of the game. The NES version features a bonus game mode (dubbed . Matches against the computer are handicapped in favor of the computer- controlled character, while certain characters will get a chance to wield a weapon in the 2- Players matches. The mode features larger sprites different from the main game itself. Double Dragon was only the second game that Techn. This also accounts for the game's large number of bugs and glitches. The game supports the optional FM Sound Unit sold separately for the Mark III and which is already integrated into the Japanese Master System models. This version featured graphics slightly improved over the NES version, using brighter colors and displaying up to three different enemies on- screen, although weapons are limited to only one per screen. The game retains the two- player co- op mode (including the final face off between both players) and has level designs that were closer to the arcade game (aside from missing ladders in some areas). This version retains the Mission 2 end- boss, a head swap of the Lee brothers (who is given the name Jeff in this version). However, the mohawk version of Abobo is missing in this version as well, being replaced by black and green palette swaps of the bald Abobo as stage bosses. The Master System version allows for unlimited continues until the final stage. However, if a player performs a number of 1. Game Boy. This version features gameplay similar to the NES version, but with completely different level designs and all of the main character's moves available from the start. The enemies are the same as the NES version, but some of the characters such as Abobo and Chin were given new techniques. The main game mode is still single player, although the game ends after the fight with Willy, with Jimmy not appearing in the main game. A two- player Versus Mode is also included like in the NES version, but the only characters available to play as are the Lee brothers. This version has also been re- released on the Virtual Console for the Nintendo 3. DS in 2. 01. 1. Home computers. In 1. 98. 8, Activision released versions of Double Dragon for the Atari 2. Atari 7. 80. 0. During the same year, ports of Double Dragon were released by Melbourne House for the following computer platforms: Amiga, Atari ST, Commodore 6. ZX Spectrum, Amstrad CPC and IBM PC. Binary Designs worked on all five versions. Two different Amstrad CPC versions were produced: one was released for the CPC6. B RAM) based on the Amiga version, while the other was released for the CPC4. B RAM) and was ported from the Sinclair version. In 1. 99. 1, a second Commodore 6. Ocean Software unrelated to the earlier Melbourne House port (which was widely criticized for being a poor port of the game). It came on a special 3. Other platforms. This version was released as an unlicensed third- party cartridge. Although the Mega Drive/Genesis has a smaller color palette than the arcade original, due to the more powerful 1. However, it had a number of deficiencies (especially in sound quality) because Ballistic Software was forced to use a small 5. Meg) cartridge ROM for cost reasons. This version came closest to the arcade version at the time. An Atari Lynx version was released in 1. Knight Technologies and published by Telegames. In 2. 00. 3, a remake of the original arcade game titled Double Dragon Advance was released for the Game Boy Advance. This version features four additional stages interspersed between the four original stages, as a new set of moves and enemy characters, some of which are lifted or inspired by other games in the series. It was published by Atlus under license from Million Corporation, the company which held the IP to the series at the time. In 2. 00. 6, a mobile phone game based on Double Dragon Advance was released titled Double Dragon EX. It was developed by Korean- based Eolith. An Xbox Live Arcade version of Double Dragon was released on May 9, for the Xbox 3. This version features an emulation of the original arcade game, as well as an optional game mode featuring redrawn high definition graphics and a remixed soundtrack. It also features support for online multiplayer. It was delisted on July 1, 2. Empire Interactive. Double Dragon for i. OS and Android devices. It was again developed by Brizo Interactive under license from Million, in collaboration with Aksys Games, and published by Bow Mobile Corp. It employs brand new artwork and sprites, Bluetooth multiplayer connectivity, online score ranking, and a host of other new and unique features, new to the franchise. The arcade version of Double Dragon was re- released in 2. Double Dragon Trilogy produced by Dot. Emu, which was released on i. OS, Android, and Steam platforms. Reception. In the August 1.
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